Roadmap

What's shipped, what's in progress, and what's next.

Done

Foundation & task menu

Multi-module plugin scaffold, SQLite-backed progression, the in-game task menu GUI with 448 seeded tasks across all five tiers, and tier ranks with tab-list/sound/chat feedback.

Done

Perks & Relics

Default tier stat rewards live across all five tiers. All 15 relics are seeded and choosable; Copper's three (Lumberjack, Vein Seeker, Rampage) have real in-game behavior.

In progress

Companion website

This site — live map, roadmap, per-player progression tracker, and task/relic overviews, reading the same database the plugin writes to.

Planned

Remaining relic behaviors

Executioner, Bloodhound, and Harvest Moon (Iron); Berserker, Second Chance, and Meteor Miner (Gold); Whirlwind, Iron Stomach, and World Eater (Diamond); Avatar of War, Undying, and Reality Bender (Netherite) — currently selectable but without real effects yet.

Planned

Wider gameplay detection

Around 246 of 448 tasks currently auto-complete from real gameplay, including passive detection of major structures (Nether Fortress, Ancient City, Ocean Monument, and more) and most transportation/misc tasks (crafting, riding, Elytra flight, sleeping, XP levels, advancements, raids). The rest — villagers, brewing, most structure loot-completion, rare items, and more — still rely on manual completion until they get their own detection.

Planned

Live map

A Dynmap (or similar) install on the server, embedded on this site's Map page.